Projects
Every project in the archive, newest first. See them on the workbenches for the full tour.
Latinada Lampshades 2026Lampshades from Latinada, my design studio for home decor and artisanal work.
Häuserchronik Mattersburg 2026Mattersburg’s main square around 1930 as a tactile model — put a house on the plate and it tells its story.
Telephone Detective 2026An AI murder mystery played through a 1940s rotary telephone — every case generated fresh, no two alike.
Psycholudic Zoo 2026Three autonomous rovers share one charger — a robotic installation where care, not competition, is the game.
Custom Tracking System – Vive VR 2026Tracking small robots with the lighthouses of an old HTC Vive and a few cheap photodiodes on a home-made PCB.
Ludic Apparatus 2026Jugendstil brooches in copper, solder mask, and light — each a small autonomous player that senses its kin nearby.
Parasitic Power: When Your Phone Charges Your Artwork 2026A 48-hour prototype where your charging phone quietly powers the artwork underneath it.
Animatronic Crow Version 2 2026An animatronic crow head — three servos, a 3D-printed frame, and far too much super glue.
The EGC Device 2025A classroom on a PCB: ESP32-C3, display, rainbow LEDs and a buzzer — students build a playable game in a day.
Building a Custom Time Tracker 2025I needed a physical time tracker that could sync with a custom web system.
LUDIC PSY AI ENGINE 2025A face reading becomes a Godot level — mechanics, creatures, and terrain, written live.
Building a Custom Wooden Controller: CNC, ESP32 2025A controller in solid wood: CNC-milled body, a quality joystick, three buttons, an ESP32 inside.
Psycholudic Shuffle × EEG Hyperscanning 2024Three players, three EEGs: gameplay and brain activity recorded in sync during a role-switching card game.
Psycholudic Shuffleboard 2024An oak Schnapsen board with NFC under the cards — gameplay logged move by move for research.
Crafting a Raven: An Animatronic Assistant 2024An animatronic raven assistant that talks via ChatGPT — the hard part was not looking like a chicken.
Ludic Hardware Experiments 2023Ten-plus custom controllers and sensor boards on tailor-made PCBs, used by students in their projects.
Game Design Club @ Experimental Game Cultures 2023A hands-on club at the Angewandte where students prototype, playtest, and iterate under playful constraints.
[A]I Maze 2023A mirror labyrinth built around live face recognition, asking how it feels to be read by machines.
Live Polling App 2022A live polling tool for presentations — browser fingerprints for votes, Chart.js for the results.
Drones & Rabbits in Shannon’s Labyrinth 2022A situated game of drones and white rabbits that turns the Postsparkasse hall into Shannon’s labyrinth.
“Narrenturm” Mindgame: Mindworm Blaster 2021Two mindworms, driven by 300,000 points of EEG data, eat away at a building in augmented reality and the browser.
Dérive AI – Performing with GPT-2 2021A performative card game coupling GPT-2 poetry, AI ethics, and an interpassive mind-reading device.
Grounded Birds 2021A multiplayer RPG about flightless birds hopping, gearing up, and making a last stand against extinction.
A Leap Forward 2020A real-time strategy game played from the ground: give your rabbits tools and they work out the rest, while the foxes close in.
Goal oriented AI 2020Unity prototypes of Goal Oriented Action Planning — agents that weigh costs and plan their own route to a goal.
Ruben’s Puppets 2019Real-time strategy meets third-person action in a world of wooden puppets at war. My USC thesis game.
VR Airplane 2018Building my own VR flight simulator, from the cockpit screens to scripted flight physics.
Walden, a game 2018PlayStation 4 and Xbox One work on Tracy Fullerton’s Walden, a game, at the USC Game Innovation Lab.
Goldrushers 2017A Goldrush themed local multiplayer brawler for PC and Mac.
Petit oiseau 2017A quiet exploration game about changing a place through your choices, made in Tracy Fullerton’s class at USC.
Coyote 2017A wooden board game about smuggling people across the border, and the hard choices it forces.
Bluetooth Microcontroller to Google Cardboard 2016A Google Cardboard VR game played with a home-made Bluetooth controller: turn a knob to set the time of day.
A Walk At Dusk 2016An ambient mobile piece made in 48 hours at the GettyJam, about looking longer at a Caspar David Friedrich painting. Second place.
Websites 2015Websites for a migration conference, a dance school, a game agency, a lab supplier and more.
Reflektion 2015A non-linear film with a real actress, steered through a rotary phone.
Beyond The Door 2015Interactive installation with a large format projection and the Kinect – interface.
Early Ruben prototypes 2014Gameplay from a 2014 from-scratch prototype: gathering, transport, travel and a shop.
Frau im Mond 2012The formal elements of a silent film from 1929 are applied to a video game film from 2012.
Transformation Gas 2011Edward Hopper’s Gas (1940) rebuilt as a melancholy virtual scene, performed live in a game engine.
Krallenspiel 2011A speculation game for the METAmART art market: buy art spheres, chase the golden Porsche.