Telephone Detective
An AI murder mystery played through a 1940s rotary telephone — every case generated fresh, no two alike.
View project →Creative technologist
Vienna, Austria
Mattersburg’s main square around 1930 as a tactile model — put a house on the plate and it tells its story.
View project →Three autonomous rovers share one charger — a robotic installation where care, not competition, is the game.
View project →Jugendstil brooches in copper, solder mask, and light — each a small autonomous player that senses its kin nearby.
View project →An animatronic crow head — three servos, a 3D-printed frame, and far too much super glue.
View project →An AI murder mystery played through a 1940s rotary telephone — every case generated fresh, no two alike.
View project →Researcher & lecturer, University of Applied Arts Vienna
Founder, Design Studio Latinada
Formerly USC Game Innovation Lab (Walden)
Shipped games on PC, PS4, Xbox One
Everything I make starts on one of four actual tables in my studio. Pick one and see what’s on it.
Everything here you can play.
Shipped games, museum installations, jam prototypes and the odd VR experiment — built in Unity, Unreal and the browser since 2011. Some are serious, most are playful, a few are played through strange controllers.
Pick something up off the table — or a book off the shelf.
An AI murder mystery played through a 1940s rotary telephone — every case generated fresh, no two alike.
View project →A situated game of drones and white rabbits that turns the Postsparkasse hall into Shannon’s labyrinth.
View project →A multiplayer RPG about flightless birds hopping, gearing up, and making a last stand against extinction.
View project →A real-time strategy game played from the ground: give your rabbits tools and they work out the rest, while the foxes close in.
View project →Unity prototypes of Goal Oriented Action Planning — agents that weigh costs and plan their own route to a goal.
View project →Real-time strategy meets third-person action in a world of wooden puppets at war. My USC thesis game.
View project →Building my own VR flight simulator, from the cockpit screens to scripted flight physics.
View project →PlayStation 4 and Xbox One work on Tracy Fullerton’s Walden, a game, at the USC Game Innovation Lab.
View project →A Goldrush themed local multiplayer brawler for PC and Mac.
View project →A quiet exploration game about changing a place through your choices, made in Tracy Fullerton’s class at USC.
View project →A wooden board game about smuggling people across the border, and the hard choices it forces.
View project →A Google Cardboard VR game played with a home-made Bluetooth controller: turn a knob to set the time of day.
View project →An ambient mobile piece made in 48 hours at the GettyJam, about looking longer at a Caspar David Friedrich painting. Second place.
View project →A non-linear film with a real actress, steered through a rotary phone.
View project →Interactive installation with a large format projection and the Kinect – interface.
View project →Gameplay from a 2014 from-scratch prototype: gathering, transport, travel and a shop.
View project →The formal elements of a silent film from 1929 are applied to a video game film from 2012.
View project →Edward Hopper’s Gas (1940) rebuilt as a melancholy virtual scene, performed live in a game engine.
View project →A speculation game for the METAmART art market: buy art spheres, chase the golden Porsche.
View project →Electronics & robotic birds.
Custom-built electronics — ESP32s, Arduinos and Raspberry Pis. I design and solder my own PCBs, from sensors and controllers to robotic birds.
Pick something up off the table.
An animatronic crow head — three servos, a 3D-printed frame, and far too much super glue.
View project →Tracking small robots with the lighthouses of an old HTC Vive and a few cheap photodiodes on a home-made PCB.
View project →Jugendstil brooches in copper, solder mask, and light — each a small autonomous player that senses its kin nearby.
View project →A 48-hour prototype where your charging phone quietly powers the artwork underneath it.
View project →Three autonomous rovers share one charger — a robotic installation where care, not competition, is the game.
View project →I needed a physical time tracker that could sync with a custom web system.
View project →A classroom on a PCB: ESP32-C3, display, rainbow LEDs and a buzzer — students build a playable game in a day.
View project →An animatronic raven assistant that talks via ChatGPT — the hard part was not looking like a chicken.
View project →Ten-plus custom controllers and sensor boards on tailor-made PCBs, used by students in their projects.
View project →Research, teaching & client work.
Research and teaching at the University of Applied Arts Vienna, plus prototypes built for clients and collaborators.
Pick something up off the table.
A face reading becomes a Godot level — mechanics, creatures, and terrain, written live.
View project →Three players, three EEGs: gameplay and brain activity recorded in sync during a role-switching card game.
View project →An oak Schnapsen board with NFC under the cards — gameplay logged move by move for research.
View project →A mirror labyrinth built around live face recognition, asking how it feels to be read by machines.
View project →A hands-on club at the Angewandte where students prototype, playtest, and iterate under playful constraints.
View project →A live polling tool for presentations — browser fingerprints for votes, Chart.js for the results.
View project →Two mindworms, driven by 300,000 points of EEG data, eat away at a building in augmented reality and the browser.
View project →A performative card game coupling GPT-2 poetry, AI ethics, and an interpassive mind-reading device.
View project →Websites for a migration conference, a dance school, a game agency, a lab supplier and more.
View project →Wood, prints & lamps.
The physical side of the studio: CNC milling, 3D printing and laser cutting — one-off brackets, solid-wood controllers, small furniture.
Pick something up off the table.
Mattersburg’s main square around 1930 as a tactile model — put a house on the plate and it tells its story.
View project →Lampshades from Latinada, my design studio for home decor and artisanal work.
View project →A controller in solid wood: CNC-milled body, a quality joystick, three buttons, an ESP32 inside.
View project →MFA Interactive Media & Games, USC
Thesis: Ruben’s Puppets
Fulbright scholar
Mag.art. Digitale Kunst, University of Applied Arts Vienna
Thesis: Beyond The Door
Worked with
Want to reach out? If you have questions, ideas, or a project in mind — I’d like to hear it.
Get in touch →