Georg Luif

Creative technologist

Vienna, Austria

I make

Now on the bench

Mattersburg’s main square around 1930 as a tactile model — put a house on the plate and it tells its story.

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Three autonomous rovers share one charger — a robotic installation where care, not competition, is the game.

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Jugendstil brooches in copper, solder mask, and light — each a small autonomous player that senses its kin nearby.

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An animatronic crow head — three servos, a 3D-printed frame, and far too much super glue.

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An AI murder mystery played through a 1940s rotary telephone — every case generated fresh, no two alike.

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White render of the 3D-modelled Hauptplatz façades with the Trinity column in front.
Three small wheeled robots sit in a patterned arena near a glowing charging station.
Winged brooch with a central figure, patterned circuit traces, and two circular jeweled accents on a white background
Black animatronic crow head with open beak and layered feathers against a plain background
Vintage rotary telephone on a desk beside headphones, a lamp, a radio, and a small notepad.

I build playful machines.

Researcher & lecturer, University of Applied Arts Vienna
Founder, Design Studio Latinada

Formerly USC Game Innovation Lab (Walden)

Shipped games on PC, PS4, Xbox One

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The studio — four tables

Everything I make starts on one of four actual tables in my studio. Pick one and see what’s on it.

Games Table

Everything here you can play.

Shipped games, museum installations, jam prototypes and the odd VR experiment — built in Unity, Unreal and the browser since 2011. Some are serious, most are playful, a few are played through strange controllers.

Pick something up off the table — or a book off the shelf.

Telephone Detective

2026 · in progress

An AI murder mystery played through a 1940s rotary telephone — every case generated fresh, no two alike.

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Drones & Rabbits in Shannon’s Labyrinth

2022 · exhibited

A situated game of drones and white rabbits that turns the Postsparkasse hall into Shannon’s labyrinth.

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Grounded Birds

2021 · demo

A multiplayer RPG about flightless birds hopping, gearing up, and making a last stand against extinction.

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A Leap Forward

2020 · released

A real-time strategy game played from the ground: give your rabbits tools and they work out the rest, while the foxes close in.

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Goal oriented AI

2020 · prototype

Unity prototypes of Goal Oriented Action Planning — agents that weigh costs and plan their own route to a goal.

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Ruben’s Puppets

2019 · released

Real-time strategy meets third-person action in a world of wooden puppets at war. My USC thesis game.

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VR Airplane

2018 · prototype

Building my own VR flight simulator, from the cockpit screens to scripted flight physics.

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Walden, a game

2015–2018 · completed

PlayStation 4 and Xbox One work on Tracy Fullerton’s Walden, a game, at the USC Game Innovation Lab.

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Goldrushers

2017 · released

A Goldrush themed local multiplayer brawler for PC and Mac.

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Petit oiseau

2017 · completed

A quiet exploration game about changing a place through your choices, made in Tracy Fullerton’s class at USC.

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Coyote

2017 · exhibited

A wooden board game about smuggling people across the border, and the hard choices it forces.

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Bluetooth Microcontroller to Google Cardboard

2016 · prototype

A Google Cardboard VR game played with a home-made Bluetooth controller: turn a knob to set the time of day.

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A Walk At Dusk

2016 · completed

An ambient mobile piece made in 48 hours at the GettyJam, about looking longer at a Caspar David Friedrich painting. Second place.

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Reflektion

2015 · completed

A non-linear film with a real actress, steered through a rotary phone.

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Beyond The Door

2015 · exhibited

Interactive installation with a large format projection and the Kinect – interface.

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Early Ruben prototypes

2014 · prototype

Gameplay from a 2014 from-scratch prototype: gathering, transport, travel and a shop.

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Frau im Mond

2012 · exhibited

The formal elements of a silent film from 1929 are applied to a video game film from 2012.

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Transformation Gas

2011 · exhibited

Edward Hopper’s Gas (1940) rebuilt as a melancholy virtual scene, performed live in a game engine.

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Krallenspiel

2011 · exhibited

A speculation game for the METAmART art market: buy art spheres, chase the golden Porsche.

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Soldering Table

Electronics & robotic birds.

Custom-built electronics — ESP32s, Arduinos and Raspberry Pis. I design and solder my own PCBs, from sensors and controllers to robotic birds.

Pick something up off the table.

Animatronic Crow Version 2

2026 · prototype

An animatronic crow head — three servos, a 3D-printed frame, and far too much super glue.

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Custom Tracking System – Vive VR

2026 · prototype

Tracking small robots with the lighthouses of an old HTC Vive and a few cheap photodiodes on a home-made PCB.

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Ludic Apparatus

2026 · completed

Jugendstil brooches in copper, solder mask, and light — each a small autonomous player that senses its kin nearby.

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Parasitic Power: When Your Phone Charges Your Artwork

2026 · prototype

A 48-hour prototype where your charging phone quietly powers the artwork underneath it.

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Psycholudic Zoo

2026 · exhibited

Three autonomous rovers share one charger — a robotic installation where care, not competition, is the game.

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Building a Custom Time Tracker

2025 · prototype

I needed a physical time tracker that could sync with a custom web system.

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The EGC Device

2025 · completed

A classroom on a PCB: ESP32-C3, display, rainbow LEDs and a buzzer — students build a playable game in a day.

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Crafting a Raven: An Animatronic Assistant

2024 · completed

An animatronic raven assistant that talks via ChatGPT — the hard part was not looking like a chicken.

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Ludic Hardware Experiments

2023 · completed

Ten-plus custom controllers and sensor boards on tailor-made PCBs, used by students in their projects.

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Professional Table

Research, teaching & client work.

Research and teaching at the University of Applied Arts Vienna, plus prototypes built for clients and collaborators.

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LUDIC PSY AI ENGINE

2025 · exhibited

A face reading becomes a Godot level — mechanics, creatures, and terrain, written live.

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Psycholudic Shuffle × EEG Hyperscanning

2024 · completed

Three players, three EEGs: gameplay and brain activity recorded in sync during a role-switching card game.

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Psycholudic Shuffleboard

2024 · completed

An oak Schnapsen board with NFC under the cards — gameplay logged move by move for research.

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[A]I Maze

2023 · exhibited

A mirror labyrinth built around live face recognition, asking how it feels to be read by machines.

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Game Design Club @ Experimental Game Cultures

2023 · completed

A hands-on club at the Angewandte where students prototype, playtest, and iterate under playful constraints.

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Live Polling App

2022 · prototype

A live polling tool for presentations — browser fingerprints for votes, Chart.js for the results.

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“Narrenturm” Mindgame: Mindworm Blaster

2021 · exhibited

Two mindworms, driven by 300,000 points of EEG data, eat away at a building in augmented reality and the browser.

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Dérive AI – Performing with GPT-2

2021 · exhibited

A performative card game coupling GPT-2 poetry, AI ethics, and an interpassive mind-reading device.

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Websites

2015–now · live

Websites for a migration conference, a dance school, a game agency, a lab supplier and more.

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Fabrication Table

Wood, prints & lamps.

The physical side of the studio: CNC milling, 3D printing and laser cutting — one-off brackets, solid-wood controllers, small furniture.

Pick something up off the table.

Häuserchronik Mattersburg

2026 · prototype

Mattersburg’s main square around 1930 as a tactile model — put a house on the plate and it tells its story.

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Latinada Lampshades

2026 · in progress

Lampshades from Latinada, my design studio for home decor and artisanal work.

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Building a Custom Wooden Controller: CNC, ESP32

2025 · completed

A controller in solid wood: CNC-milled body, a quality joystick, three buttons, an ESP32 inside.

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Schooled in play.

MFA Interactive Media & Games, USC
Thesis: Ruben’s Puppets

Fulbright scholar

Mag.art. Digitale Kunst, University of Applied Arts Vienna
Thesis: Beyond The Door

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Worked with

Want to reach out? If you have questions, ideas, or a project in mind — I’d like to hear it.

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