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  <title>Georg Luif</title>
  <link>https://georgluif.at/</link>
  <description>Game designer &amp; creative technologist in Vienna — games, interactive installations, robotic birds and custom electronics.</description>
  <language>en</language>
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    <title>Häuserchronik Mattersburg: the Hauptplatz you can hold</title>
    <link>https://georgluif.at/log/haeuserchronik-mattersburg-the-hauptplatz-you-can-hold/</link>
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    <pubDate>Sat, 26 Sep 2026 19:30:00 GMT</pubDate>
    <description>For the 70er Haus der Geschichten I built a tactile model of Mattersburg’s Hauptplatz around 1930: twelve houses, 3D-printed at 1:100, on a base plate after the old cadastral map.</description>
    <content:encoded><![CDATA[<p>For the <a href="https://70haus.at">70er Haus der Geschichten</a> I built a tactile model of Mattersburg’s Hauptplatz around 1930: twelve houses, 3D-printed at 1:100, on a base plate after the old cadastral map.</p>
<p>Pick a house up and put it on the reading plate, and the display tells its story — historical photos, the house chronicle, who lived and worked there, in German and English. Or scan its QR code with your phone.</p>
<p>It is a prototype; grant applications for the rest of the town are under way. The model and the building stories are at <a href="https://mattersburg.haus/">mattersburg.haus</a>.</p>
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    <title>Walden, a game, on PlayStation 4</title>
    <link>https://georgluif.at/log/walden-a-game-on-playstation-4/</link>
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    <pubDate>Sat, 26 Sep 2026 14:30:00 GMT</pubDate>
    <description>Walden, a game is the USC Game Innovation Lab’s first-person year at Walden Pond, under Tracy Fullerton. You keep the cabin, walk the woods, and let the season do the rest. I was a research assistant on it during the MFA, from 2016 to 2018.</description>
    <content:encoded><![CDATA[<p><em>Walden, a game</em> is the USC Game Innovation Lab’s first-person year at Walden Pond, under Tracy Fullerton. You keep the cabin, walk the woods, and let the season do the rest.</p>
<p>I was a research assistant on it during the MFA, from 2016 to 2018. The job was the PlayStation 4: port the build and ship it, get the older code to run, add a localization system, and work on the UI. Unity and C#.</p>
<p>The lab’s credit is on the <a href="https://www.gameinnovationlab.com/people/">Game Innovation Lab people page</a>. The game is at <a href="https://www.waldengame.com/">waldengame.com</a>.</p>
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    <title>First positions out of the lighthouse tracker</title>
    <link>https://georgluif.at/log/first-positions-out-of-the-lighthouse-tracker/</link>
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    <pubDate>Tue, 17 Mar 2026 16:05:09 GMT</pubDate>
    <description>The custom Vive-lighthouse tracker returns its first usable data: X, Y, and a bit of rotation, captured with two BPW-34 photodiodes on a home-made PCB. Floppy-disk film works surprisingly well as a cheap IR bandpass filter.</description>
    <content:encoded><![CDATA[<p>The custom Vive-lighthouse tracker returns its first usable data: X, Y, and a bit of rotation, captured with two BPW-34 photodiodes on a home-made PCB. Floppy-disk film works surprisingly well as a cheap IR bandpass filter.</p>
<p>Two diodes is barely enough, but the target — indoor tracking for small robots at ten to fifteen euros a unit — still looks reachable. The next board gets at least three sensors.</p>
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    <title>A 48-hour experiment in borrowed power</title>
    <link>https://georgluif.at/log/a-48-hour-experiment-in-borrowed-power/</link>
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    <pubDate>Sat, 17 Jan 2026 18:13:53 GMT</pubDate>
    <description>Built over a weekend: a Qi receiver feeding an ESP32, so a phone laid down to charge quietly powers the LEDs underneath it. No batteries, no wall plug — the visitor brings the power source.</description>
    <content:encoded><![CDATA[<p>Built over a weekend: a Qi receiver feeding an ESP32, so a phone laid down to charge quietly powers the LEDs underneath it. No batteries, no wall plug — the visitor brings the power source.</p>
<p>For installations this solves a real maintenance problem, and there is something pleasing about the phone being both guest and generator. Laser-cut case, charging status in light.</p>
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    <title>Crow v2 moves its head</title>
    <link>https://georgluif.at/log/crow-v2-moves-its-head/</link>
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    <pubDate>Fri, 16 Jan 2026 18:21:44 GMT</pubDate>
    <description>Version 2 of the animatronic crow is alive on the bench — just head and neck this time, three servos for tilt, rotate, and extension. Testing the whole assembly in Fusion360 before printing saved several motor-holder reprints.</description>
    <content:encoded><![CDATA[<p>Version 2 of the animatronic crow is alive on the bench — just head and neck this time, three servos for tilt, rotate, and extension. Testing the whole assembly in Fusion360 before printing saved several motor-holder reprints.</p>
<p>The feathers remain the hard part: super glue, fur, and feather hands for days. A small controller pad steers it for now; voice control can wait.</p>
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    <title>Twenty cases later, the time tracker has a body</title>
    <link>https://georgluif.at/log/twenty-cases-later-the-time-tracker-has-a-body/</link>
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    <pubDate>Sat, 06 Sep 2025 16:08:32 GMT</pubDate>
    <description>The time tracker finally lives in a case that fits. The first prints tried to be one perfect piece — misaligned buttons, a display that never sat right. Switching to a modular design broke the streak; buttons, OLED, and buzzer each get their own tolerances now.</description>
    <content:encoded><![CDATA[<p>The time tracker finally lives in a case that fits. The first prints tried to be one perfect piece — misaligned buttons, a display that never sat right. Switching to a modular design broke the streak; buttons, OLED, and buzzer each get their own tolerances now.</p>
<p>ESP32 inside, syncing to the tracking system in the cloud. It looks a little Star Trek, which was the point.</p>
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