The EGC Device
A teaching device for the Experimental Game Cultures department: a custom printed circuit board that lets students go through a full game development cycle in a single workshop day — design, code, playtest, present.
2025 Soldering Table

The board carries an ESP32-C3 microcontroller, a small OLED display, eight addressable RGB LEDs, tactile buttons, and a buzzer for audio; it connects to the internet and pulls its code from the course website. After four years of trying microcontrollers and sensors with students, the goal was to simplify: prepared boards that lower the barrier of entry, so the session is about game design rather than short circuits.
In the Ludic Object Lab workshops (October 2025), student teams designed small games — music-memory challenges, button-driven adventures — generated their device code with an AI model tuned for the boards, uploaded it, and playtested on the spot.
Designed and assembled at the University of Applied Arts Vienna.