From games to real-world play
My path started in digital art, but already in my first semester I discovered that what I really wanted was to make games. Why? Because game development is one of the most challenging fields there is: you have to master many disciplines at once, and the result can be extremely impactful — you give people agency inside your artwork. That passion took me to the University of Southern California on a Fulbright scholarship.
Back in Vienna, my work moved off the screen: interactive installations, robotic objects, custom electronics. Things you can touch and play with. That shift led me into artistic research, where games became a lens for studying how people play, perceive and connect.





