I’m Georg — a designer, researcher and creative technologist based in Vienna, Austria. I create interactive media experiences, bring a playful, lighthearted approach to design problems, and like to explore new paths beyond the beaten one.
My path started in digital art, but already in my first semester I discovered that what I really wanted was to make games. Why? Because game development is one of the most challenging fields there is: you have to master many disciplines at once, and the result can be extremely impactful — you give people agency inside your artwork. That passion took me to the University of Southern California on a Fulbright scholarship.
Back in Vienna, my work moved off the screen: interactive installations, robotic objects, custom electronics. Things you can touch and play with. That shift led me into artistic research, where games became a lens for studying how people play, perceive and connect.
Häuserchronik Mattersburg — the Hauptplatz around 1930, modelled in 3D
Education
MFA, Interactive Media & Games — University of Southern California, School of Cinematic Arts, 2015–2018. Fulbright scholarship; research assistant on Walden, a game with Tracy Fullerton.
Mag.art. Digitale Kunst — University of Applied Arts Vienna, 2010–2015.
Researcher and lecturer at the Department of Experimental Game Cultures, University of Applied Arts Vienna, since 2020 — working on the FWF-funded research projects:
My research focus lies on alternative game mechanics, physical computing (PCB development), fabrication (3D printing and CAD), and AI — a technology I have been working with since GPT-2.
Teaching
Experimental Game Engines — seminar, University of Applied Arts Vienna. Students work across Unity, Godot, Three.js and AI-assisted tools.
Game Design Club — hands-on prototyping sessions at the Experimental Game Cultures department: constraints, playtests, iteration.
Toolkit
Engines & software — Unity, Unreal, Three.js, web technologies
Electronics — ESP32, PCB design, SMD workflows
Fabrication — CNC, 3D printing, laser cutting, CAD
AI — LLM integration, local models, AI-assisted creative pipelines