Services
The workshop in Vienna takes commissions: games, installations, electronics, websites, and the occasional teaching day. I work in German and English.
Games
From a paper prototype to a shipped build. Unity, Unreal, and the web — third person, first person, local multiplayer, the odd VR piece. Shipped work includes Walden, a game (PlayStation 4), Goldrushers, Ruben’s Puppets, and A Leap Forward.
Interactive installations
A piece for a room: the interaction, the object, and the software that keeps it running through an exhibition. Telephone Detective, Psycholudic Zoo, AI Maze.
Electronics and prototypes
Custom boards, sensors, and the housings they sit in. ESP32, PCB design, CNC, 3D printing, laser cutting. Ludic Apparatus, the wooden controller, Ludic Hardware.
Websites and small tools
Sites and web apps, including ones that talk to a shop, a booking calendar, or a scoreboard. WordPress when the plugins earn their keep, from scratch when a template would get in the way.
Teaching and workshops
Seminars and short jams: a constraint, a playable thing, a postmortem. Game Design Club and the EGC Device.
A few lines about the idea, the timeline, and where it should live are enough to start. Get in touch.