Bluetooth Microcontroller to Google Cardboard

The development of this prototype spanned over the course of several weeks. The goal was to make a Virtual Reality game that connects to a custom made physical controller. Step 1 – Connection between Arduino & Unity Android app This was pretty straightforward, using a Bluetooth chip, I was able to connect my Android phone…

Goal oriented AI

I am currently researching Goal Oriented Action Planning as a way to build AI that’s capable of relatively emergent behavior.Based on the world and objects around it, the AI decides the best strategy to fulfill its’ goal (in this case, gathering wood). Each action it has available carries a certain cost and precondition. Collecting logs…

A Walk At Dusk

The typical museum visitor looks at a single work of art for less than 30 seconds. Utilizing a specific work of art on display at the Getty Center, we created a playful experience that helps people discover something new.

R. Mutt

A level in Unreal Engine based on Marcel Duchamp’s fountain and famous signature “R.Mutt”. Flushing coins and projected cones.

Real-time mesh deformation along splines

I am currently exploring working with splines and spline-meshes in Unreal Engine 4. They enable a level designer to sketch out advanced level designs in real-time, in the editor without ever touching 3D software. I was able to create this small scene in about half an hour. I will continue exploring this exciting area of…

Local Multiplayer Prototype

Experimenting with new techniques in 3ds max and Unity3D to achieve a lowpoly-style. Local multiplayer.

VR Airplane

Due to the lack of Virtual Reality Flight Simulators, I started experimented with building one. I think that Virtual Reality offers itself perfectly for making a flight simulation project, as the effects of gravity are turned on its’ head when we travel by plane. Just imagine a sharp turn when you approach your airport; something…

Fulldome Concept

This project stands as my result at the end of this semester, where I worked on implementing a natural user interface (Kinect) in an immersive space (Fulldome). The goal of this installation is to present a perspective that focuses on the perceptual experience inside a Fulldome. The user can control the protagonist  with his/her body;…

Early Ruben prototypes

A 6 minute gameplay video of the early version of a from-scratch game prototype from 2014. The game started with ideas about resource gathering, transportation and travel. Later, a purchase system was added. The shop dialogue allows the player to buy useful objects like cars and planes, weapons or magnets. There were also rudimentary optimization…