Due to the lack of Virtual Reality Flight Simulators, I started experimented with building one. I think that Virtual Reality offers itself perfectly for making a flight simulation project, as the effects of gravity are turned on its’ head when we travel by plane. Just imagine a sharp turn when you approach your airport; something seems off! Shouldn’t gravity be pulling you down?
I started with the cockpit and controls, showing all the data to the player on small screens.
Finally! VR Flying simulator with > 20% realism 👾
— Georg Luif (@georgluif) June 1, 2017
Actually a lot of fun so far 🙂#gamedev #VirtualReality #VR #indiedev #indiegame #indiedev pic.twitter.com/8IIUbgnjar
In later versions, I started scripting actual physics to control the plane:
With George Airlines you'll pick an Airline with actual Physics! ✈️✈️ #screenshotsaturday #indiedev #gamedev #indiegame #VirtualReality pic.twitter.com/1m1yEmC1bK
— Georg Luif (@georgluif) June 11, 2017