Early Ruben prototypes

A 6 minute gameplay video of the early version of a from-scratch game prototype from 2014. The game started with ideas about resource gathering, transportation and travel.

Later, a purchase system was added. The shop dialogue allows the player to buy useful objects like cars and planes, weapons or magnets.

There were also rudimentary optimization techniques being used. Complex objects are being replaced with simple cubes, based on the distance to the player.