In this situated game, a „Neuromatic mindobject“ is presented – a non-human actor that draws human input data. 300.000 data points are used to generate a continiously evolving, organic structure via code. The data is from the “player”, him/her/they, recorded with one of our latest mind reading devices – a professional 32-channel EEG as a part of the research project Neuromatic Game Art.
In this project I was responsible for building a web-based 3D experience that takes in pre-recorded brainwave-data to animate 2 “mindworms” that eat away at a building over time. It is currently exhibited in the “Artificial Museum” and accessible via Augmented Reality/Web Browsers.