Due to the lack of Virtual Reality Flight Simulators, I started experimented with building one. I think that Virtual Reality offers itself perfectly for making a flight simulation project, as the effects of gravity are turned on its’ head when we travel by plane. Just imagine a sharp turn when you approach your airport; something seems off! Shouldn’t gravity be pulling you down?
I started with the cockpit and controls, showing all the data to the player on small screens.
In later versions, I started scripting actual physics to control the plane: