| Drag and drop gameobject into Project Window | Will make this gameobject into a prefab (text should turn blue) |
| (Inspector) Will enter Edit Prefab mode | (Hierarchy) Exit Prefab Mode | ||
| (Project View) Will enter Edit Prefab mode |
| (Inspector) Revert - will discard changes made to this GameObject (like if you messed something up) | (Inspector) Apply changes - will take changes made to this GameObject and overwrite your prefab with it |
| (Hierarchy) To disconnect GameObject from any Prefabs. It's a normal GameObject again. |