Experimental Game Engines - Prefabs

Creating Prefabs
Drag and drop gameobject into Project Window Will make this gameobject into a prefab (text should turn blue)
Editing Prefabs
prefabEdit (Inspector) Will enter Edit Prefab mode exitPrefab (Hierarchy) Exit Prefab Mode
openPrefabProject + Double LMB (Project View) Will enter Edit Prefab mode
Revert / Apply Changes
revertApply (Inspector) Revert - will discard changes made to this GameObject (like if you messed something up) revertApply (Inspector) Apply changes - will take changes made to this GameObject and overwrite your prefab with it
Unpack Prefab
unpack (Hierarchy) To disconnect GameObject from any Prefabs. It's a normal GameObject again.