Detect when object enters trigger zone
void OnTriggerEnter(Collider other)
{
Debug.Log("Object entered: " + other.name);
}
Check for specific name
void OnTriggerEnter(Collider other)
{
if (collision.gameObject.name.Contains("Player"))
{
Debug.Log("Player entered!");
}
}
Detect when object collides
void OnCollisionEnter(Collision collision)
{
Debug.Log("Collided with: " + collision.gameObject.name);
}
Detect key press
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
Debug.Log("Space pressed!");
}
}
Basic movement with axes. Horizontal and Vertical are pre-named by Unity but you can make your own.
public float speed = 5f;
void Update()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
transform.Translate(new Vector3(h, 0, v) * speed * Time.deltaTime);
}
Jump with button
void Update()
{
if (Input.GetButtonDown("Jump"))
{
Debug.Log("Jump button pressed!");
}
}
Detect mouse clicks
void Update()
{
if (Input.GetMouseButtonDown(0)) // Left click
{
Debug.Log("Left clicked!");
}
}
Mouse movement for camera
public float sensitivity = 2f;
void Update()
{
float mouseX = Input.GetAxis("Mouse X");
float mouseY = Input.GetAxis("Mouse Y");
transform.Rotate(-mouseY * sensitivity, mouseX * sensitivity, 0);
}