Basic debug logging
Debug.Log("Hello from Unity!");
Debug.Log("Player health: " + 10);
Debug.Log("The time since start: " + Time.time);
Warnings logging
Debug.LogWarning("Warning: Object not found!");
Error logging
Debug.LogError("Critical error: Object not found!");
Spin windmill continuously
public float rotationSpeed = 50f;
void Update()
{
transform.Rotate(Vector3.forward * rotationSpeed * Time.deltaTime);
}
Spin with axis as variable
public Vector3 rotationAxis = Vector3.up;
public float speed = 100f;
void Update()
{
transform.Rotate(rotationAxis * speed * Time.deltaTime);
}