| Realtime lights | Performance hungry. Best for: Flashlights, moving lights, simple scenes | Static (Baked) Lights | Lighting is baked into lightmaps. Best for: Performance, fixed geometry and unmoving light |
| Adaptive Probe Volumes | The new system blending baked and realtime lights. | "Realtime-GI" | This is a depreceated checkmark in the lighting settings. Warning, this is the old Enlighten system, don't use! |
| Ray Tracing | This uses the High Definition Render Pipeline, Experimental but powerful |
| Static meshes | Select geometry, check Static in the Inspector. Check "Scale in lightmap" (maybe lower?) | Lighting Settings | Select Progressive GPU and low lightmap resolution |
| Set Lights | Select light sources, change Mode to Baked or Mixed | Bake | Generate lighting button & Observe Bake Rate |