Experimental Game Engines - Baking lights cheatsheet

Options we tried
Realtime lights Performance hungry. Best for: Flashlights, moving lights, simple scenes Static (Baked) Lights Lighting is baked into lightmaps. Best for: Performance, fixed geometry and unmoving light
Other options
Adaptive Probe Volumes The new system blending baked and realtime lights. "Realtime-GI" This is a depreceated checkmark in the lighting settings. Warning, this is the old Enlighten system, don't use!
Ray Tracing This uses the High Definition Render Pipeline, Experimental but powerful
Baking lighting in Unity
Static meshes Select geometry, check Static in the Inspector. Check "Scale in lightmap" (maybe lower?) Lighting Settings Select Progressive GPU and low lightmap resolution
Set Lights Select light sources, change Mode to Baked or Mixed Bake Generate lighting button & Observe Bake Rate